If you've used Unity or Unreal before, the real-time rendering inside of Blender is going to be very familiar. Plus, we'll go over how to render all of your artwork in a quick and easy way by utilizing either EEVEE or Cycles.
Each chapter will go over topics like 3D scene creation, modeling, sculpting, texturing, creating animation rigs, 3D animation, simulations like fire and fluids, and even 2D animation. We'll cover the brand new interface inside of Blender and do a deep dive through the written from ground up, real-time rendering engine, EEVEE. The newly released Blender 2.8 brings back the fun in 3D and 2D animation with a huge new array of tools and workflows that are easy to use.